Recently, Blizzard has been kind enough to provide several fansites with a preview of talent specs to come in Cataclysm, with the exact numbers to start figuring out what spec is best. So here’s my analysis, and prediction of what the best spec is going to be.
Let’s do a quick rundown of the feral tree, and the first few tiers of the Resto tree that will affect us as kitties. You can find a blank talent sheet for this here.
- Tier 1
- Sharpened Claws (2 points) (Mandatory) - Icreases the damage caused by your Claw, Rake, Mangle (Cat), Mangle (Bear), and Maul abilities by 10/20%.
Standard +damage.
- Ferocity (5 points) (Mandatory) – Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 1/2/3/4/5 Rage or Energy.
Energy cost reduction, again standard.
- Feral Aggression (5 points) (Mandatory) - Increases the attack power reduction of your Demoralizing Roar by 8/16/24/32/40% and the damage caused by your Ferocious Bite by 3/6/9/12/15%.
Depending on how often you FB, this will come in handy a bit. Only mandatory because it allows you to skip some bad talents in higher talent tiers.
- Tier 2
- Shredding Attacks (2 points) (Mandatory) - Reduces the energy cost of your Shred ability by 5/10 and the rage cost of your Lacerate ability by 1/2.
This is what makes our Shred the powerful, staple CP-generator that it is.
- Feral Instinct [TBR] (3 points) (Mandatory) - Increases the damage done by your Swipe ability by 10/20/30% and reduces the chance enemies have to detect you while Prowling.
Good for AoE damage. Again, only mandatory in order to fill in talent requirements to get to higher tiers.
- Thick Hide (3 points) (Unused) - Increases your Armor contribution from cloth and leather items by 4/7/10%.
Bear talent. Don’t bother
- Tier 3
- Feral Swiftness (2 points) (Mandatory) – Increases your movement speed by 15/30% in Cat Form and increases your chance to dodge while in Cat Form, Bear Form and Dire Bear Form by 2/4%.
Astoundingly good for raid mobility. A must have now and in Cataclysm.
- Predatory Instincts (3 points) (Mandatory) - Increases the damage done by your melee critical strikes by 3/7/10%.
Another pretty standard +damage.
- Feral Charge (1 point) (Mandatory) – Teaches Feral Charge (Bear) and Feral Charge (Cat).
- Feral Charge (Bear) – Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 seconds. This ability can be used in Bear Form and Dire Bear Form. 15-second cooldown.
- Feral Charge (Cat) – Causes you to leap behind an enemy, dazing them for 3 seconds. 30-second cooldown.
The feral charge we all know and love. Excellent for mobility as always.
- Improved Feral Charge [NNF] (2 points) (Optional)- Increases your melee haste by 15/30% after you use Feral Charge (Bear) for 8 seconds, and Ravage will temporarly not require stealth for 3/6 seconds after you use Feral Charge (Cat).
This is an interesting one. It is definitely geared more towards PvP, however it might have some limited use in fights with a lot of target switching (I’m thinking Putricide here) where the +haste could make a noticeable difference.
- Tier 4
- Nurturing Instinct (2 points) (Optional) - Increases your healing spells by up to 35/70% of your agility, and increases healing done to you by 10/20% while in Cat Form.
Good for raid survivability, no dps benefit.
- Fury Swipes (3 points) (Mandatory) - When you auto-attack while in Cat Form or Bear Form, you have a 4/8/12% chance to gain an extra auto-attack on the same target. This effect cannot occur more than once every 6 seconds.
A nice little proccy talent, that’s a nice little white damage bonus.
- Primal Fury (2 points) (Mandatory) – Gives you a 50/100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form, and your critical strikes from Cat Form abilities that add combo points have a 50/100% chance to add an additional combo point.
Another staple of current cat dps, which it will undoubtedly continue to be in Cata.
- Tier 5
- Brutal Impact (2 points) (Unused) – Increases the stun duration of your Bash and Pounce abilities by 0.5/1 seconds, and decreases the cooldown of Bash by 5/10 seconds.
PvP talent.
- Heart of the Wild (5 points) (Mandatory) – Increases your intellect by 4/8/12/16/20%. In addition, while in Bear or Dire Bear Form your stamina is increased by 2/4/6/8/10%, and while in Cat Form your attack power is increased by 2/4/6/8/10%.
+Attack Power is always good.
- Survival Instincts (1 point) (Optional) - When activated, this ability temporarily grants you 30% of your maximum health for 20 seconds while in Bear Form, Cat Form, or Dire Bear Form. After the effect expires, the health is lost.
Another one that can help with raid survivability, but it’s generally aimed more at tanks and PvPers.
- Predatory Strikes (2 points) (Unused) – Increases the critical strike chance of your Ravage by 50/25% at or above 90% health, and your finishing moves have a 10/20% chance per combo point to make your next Nature spell with a base casting time less than 10 seconds become an instant cast spell.
PvP talent through and through, unless ravage becomes a viable opener for PvE dps, which I don’t think will be happening.
- Tier 6
- Natural Reaction (3 points) (Unused) - Increases your dodge while in Bear Form or Dire Bear Form by 2/4%, and you regenerate 1/2 rage every time you dodge while in Bear Form or Dire Bear Form.
Tanking Talent
- Endless Carnage (2 points) (Mandatory) - Increases the duration of your Rake by 3/6 seconds and your Savage Roar and Pulverize by 3/6 seconds.
Love the name, and love the rake duration bonus.
- Survival of the Fittest (3 points) (Unused) – Reduces the chance you’ll be critically hit by melee attacks by 2/4/6%, and increases the contribution from cloth and leather items in Bear Form and Dire Bear Form by 11/22/33%.
Looks like this long-used talent is becoming tank-only.
- Tier 7
- King of the Jungle (3 ranks) (Mandatory) - While using your Enrage ability in Bear Form or Dire Bear Form, your damage is increased by 5/10/15%, and your Tiger’s Fury ability also instantly restores 20/40/60 energy.
The energy regen talent that is key to kitty dps.
- Leader of the Pack (1 point; Requires 1 point in Heart of the Wild) (Mandatory) - While in Cat, Bear, or Dire Bear Form, Leader of the Pack increases ranged and melee critical chance of all party and raid members within 100 yards by 5%.
Yay for +Crit and raid utility!
- Improved Leader of the Pack (2 points; Requires 1 point in Leader of the Pack) (Reccomended) - Your Leader of the Pack ability also causes affected targets to heal themselves for 2/4% of their total health when they critically hit with melee or ranged attacks. The healing effect cannot occur more than once every 6 seconds. In addition, you gain 4/8% of your maximum mana when you benefit from this heal.
This is a good one to have for soloing, and in raid. No dps benifit, but provides huge raid utility.
- Primal Tenacity (3 points) (Unused) - Reduces the duration of fear effects by 10/20/30% and reduces all damage taken while stunned by 5/10/15% while in Cat Form.
PvP talent.
- Tier 8
- Protector of the Pack (3 points) (Unused) - Increases your attack power by 2/4/6% and reduces the damage you take by 4/8/12%, while in Bear or Dire Bear Form.
Tanks only.
- Infected Wounds (2 points) (Unused) - Your Shred, Maul, Ravage and Mangle attacks cause an Infected Wound in the target. The infected Wound reduces the movement speed of the target by 25/50% and the attack speed by 10/20%. Lasts 12 seconds.
Tanks and PvPers only
- Tier 9
- Primal Madness [NNF] (2 points) (Mandatory) - Tiger’s Fury and Berserk also increases your maximum energy by 6/12 during its duration, and your Enrage and Berserk abilities instantly generates 0/12 Rage.
More energy is always good. This will allow a few more shreds when you hit TF or Zerk, and when you use them together will provide even more synergy.
- Mangle (1 point) (Mandatory)- Mangle the target, inflicting damage and causing the target to take additional damage from bleed effects for 1 minute. This ability can be used in Cat Form or Dire Bear form.
Obvious necessity for any feral.
- Improved Mangle (3 points) (Optional) – Reduces the cooldown of your Mangle (Bear) ability by 0.5/1.0 seconds and reduces the energy cost of your Mangle (Cat) ability by 2/4/6.
With the lengthening of Mangle, this isn’t as important as it used to be. Still can be a slight dps buff though if you’re assigned to keep mangle up.
- Tier 10
- Nom Nom Nom [NNF] (2 points) (Mandatory) – When you Ferocious Bite a target at or below 25% health, you have a 50/100% chance to instantly refresh the duration of your Rip on the target.
OH MY GOD!!!! This is HUGE!!! This will increase our dps on bosses immensely. I do expect this will be in for a nerf though.
- Rend and Tear (5 points) (Mandatory) - Increases damage done by your Maul and Shred attacks on bleeding targets by 4/8/12/16/20%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 5/10%.
Another +damage one, and it’s going to be great in combination with Nom Nom Nom.
- Pulverize (1 point; Requires 5 points in Rend and Tear; Requires Dire Bear Form) (Unused) - Deals 100% weapon damage plus additional 786 damage for each of your Lacerate applications on the target, and increases your melee critical strike chance by 2% for each Lacerate application consumed for 10seconds.
Sorry, Bears only
- Tier 11
- Berserk (1 point) (Mandatory) – When activated, this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 seconds. You cannot use Tiger’s Fury while Berserk is active. Clears the effect of Fear and makes you immune to Fear for the duration.
THE dps cooldown for kitties
- Tier 1
- Blessing of the Grove (2 points) (Mandatory) - Increases the healing done by your Rejuvenation by 2/4%, the direct damage of your Moonfire by 3/6% and the damage done by your Claw and Shred by 2/4%.
More shred damage is always good. Also needed to unlock talents in the third Tier
- Nature’s Focus (3 points) (Unused) - Reduces the pushback suffered from damaging attacks while casting Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Regrowth and Tranquility by 23/46/75%.
Trees and Moonkin only.
- Furor (5 points) (Mandatory) - Gives you a 20/40/60/80/100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 20/40/60/80/100 of your energy when you shapeshift into Cat Form. In addition, your total intellect is increased while in Moonkin Form by 2/4/6/8/10%.
Going to get back to the good old days of 5/5 furor. No direct dps benifit, but will help with shifting out to Battle Rez or Innervate someone.
- Tier 2
- Perseverance (5 points) (Unused) - Reduces all spell damage taken by 2/4/6/8/10%.
PvP talent only it appears. May have some use for tanks.
- Subtlety [TBR] (3 points) (Unused) - Reduces the threat generated by your Restoration spells by 10/20/30%.
Trees Only
- Natural Shapeshifter (3 points) (Mandatory) - Reduces the mana cost of all shapeshifting by 10/20/30%.
Used to unlock Master Shapeshifter.
- Tier 3
- Naturalist (5 points) (Mandatory) - Reduces the cast time of your Healing Touch and Nourish spells by 0.1/0.2/0.3/0.4/0.5 seconds and increases the damage you deal with physical attacks in all forms by 2/4/6/8/10%.
The standard +physical damage we know now.
- Omen of Clarity (1 point) (Mandatory) - Each of the druid’s damage, healing spells and auto-attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the mana, rage or energy cost of your next damage spell, healing spell or offensive ability by 100%.
Clearcasts! More shreds! Yay!
- Master Shapeshifter (2 points; Requires 3 points in Natural Shapeshifter) (Mandatory) - Grants an effect which lasts while the druid is within the respective shapeshift form.
- Bear Form – Increases physical damage by 2/4%.
- Cat Form – Increases critical strike chance by 2/4%.
- Moonkin Form – Increases spell damage by 2/4%.
- Tree of Life Form – Increases healing by 2/4%.
Crit is always good.
The Results:
Looks like we will be rocking a 0/58/18 build (I’d probably use something like this one) for the most part as level 85 kitties in cataclysm. True to Blizzard’s word about Cataclysm specs, there will be about five free points in the feral tree to use in various talents that won’t directly affect your dps in a large way (and some could argue even more than that). Talents are more fun and less boring, as blizzard promised, and there are some very exciting changes.
One thing to note, from what I’ve seen going on in the Druid forums, a lot of people are forgetting of the damage bonuses that are going to be provided through Mastery, which is probably the reason for certain “nerfs” like the one to naturalist.
My Thoughts:
OH MY GOD!!! NOM NOM NOM is going to be AWESOME!!!!!
Ok, my euphoria aside, I can honestly say that this talent makes up for my slight disappointment of having no new kitty-exclusive move in cataclysm outside the kick clone that’s supposed to be added. This will definitely evolve the kitty rotation, and add a new level to it, something that I wholeheartedly support. This will also revitalize the use of Ferocious Bite a whole lot more in PvE. Parts of this talent simplify the kitty rotation (at least sub-25%) and others add a little complexity. I’m sure there’s going to be huge theorycrafting discussions on what the best method will be to maximize dps when the target goes below 25% health. It will be key for good kitties to watch the health pool of the boss, and their combo points, in order to start refreshing rip as soon as possible, and hopefully not use rip again for the rest of the fight.
As far as general impressions go, I do like how blizz has lived up to their promises and opened up speccing a bit more. Now I can add a lot more raid utility and survivability to my spec without gimping my raid dps. Cataclysm is definitely looking to be a fun expansion.
Heh. I came up with a 0/58/18 myself. Mine is slightly different than yours. I messed up on Protector of the Pack, forgetting the damage bonus is only in bear form. I’d probably move 2 points from that into Improved Leader of the Pack and the third into Improved Mangle. Obviously we don’t know specifics, but I’m really thinking there is some potential with using charge/ravage in the opening moment of fights. Actually add in the “Increased Movement” that is expected in Cata and I think Predatory Strikes is something you’d want to have. Obviously YMMV.
The mechanics involving the synergy of charge and ravage are definitely worth keeping an eye on, but unless they decrease the energy cost of ravage, it’s still not going to be viable as a PvE opener, even if it crits with the predatory strikes bonus. I’m obviously holding off my final verdict until the final DPE numbers come in on ravage in cataclysm, and we won’t even have preliminary ones in until the public beta goes live, I bet. However, if ravage keeps it’s cost of 60 energy, and there are no talents to reduce that cost, that and Predatory Strikes will be a no-go in PvE dps.
According to my numbers, I come up with ravage as higher DPE than shred, using current numbers, of course. FFF, Charge, mangle, savage fury, ravage and then set into normal priorities, since you have a 6 second window with which to Ravage. ~chuckles~. I actually have the exact same discussion going on in my blog.
Yeah, it’s a hot topic on the druid forums as well. It is pretty well established currently that Ravage has the worst DPE of all feral attacks, and pretty much any reliable source tells you not to use it as an opener for that reason. It does have better DPE than an untalented shred, however it isn’t effected by talents such as Shredding Attacks, which reduce energy cost. This will remain the same if ravage remains at the same energy cost or is not affected by talents. However I definitely wouldn’t be surprised if blizz dropped the cost of ravage to make it viable as an opener in cataclysm. As it stands now though, ravage will still drain too much energy off the bat.
Using the talents in the Cata tree it does have more DPE than a talented shred. Both of these numbers are from the highest level currently available and ignoring crit. (Just because I don’t feel like the complexity right now and Ravage comes out better on crit with talents in the Cata tree.)
Shred:
2.25(damage) + 666 per 60 energy.
With Shredding attacks:
2.25(damage) + 666 per 50 energy.
With Rend & Tear:
2.7(damage) + 799.2 per 50 energy.
Savage Roar Glyphed:
3.591(damage) + 1062.936
Dividing out on a per energy basis:
.072(damage) + 21.259 per energy.
—-
Ravage:
3.85(damage) + 1771 per 60 energy.
Savage Roar Glyphed:
5.121(damage) + 2355.43 per 60 energy.
Dividing out on a per energy basis:
.085(damage) + 39.257 per energy.
—
Comparison
.072(damage) + 21.259 per energy for Shred.
.085(damage) + 39.257 per energy for Ravage.
Add in the fact that Ravage will have a higher chance to crit than Shred and more likely to benefit from the bonus damage associate with that and it is a win. The low DPE currently comes from the fact that you can not have Savage Fury going in most current scenarios before you ravage.
Remember that ravage isn’t going to be affected by Savage Roar if you open with it. Even if you use an opener such as Improved Feral Charge -> Mangle -> SR -> Ravage, there’s a pretty good chance that by the time you’ve regenerated enough energy for the opening ravage, the 6-second window will have closed. Of course, this will greatly depend on the exact math on how haste scales with energy regen in Cata, and how much haste is on gear.
Feral Charge – 10 energy – 1 sec GCD = Net 0 energy
Mangle – 45 energy untalented – 1 sec GCD = 35 energy
Savage Roar – 25 energy – 1 sec GCD = 15 energy.
That puts you at 3 seconds, with a usage of only 50 energy. If you wait 1 second that’s 10 more energy and if you’re at 100 you have 60 available and possibly another 60 with Tiger’s Fury. If you’re starting a fight and thus putting up Savage Roar, you’d theoretically have 100 energy to start.
If it was a target switch in the middle of a fight, Savage Roar should already be up and then you’d just have to Charge and hit Ravage, thus needing approx 60 energy for the move, once accounting for the global cooldown.
Yeah, it would certainly be viable on target switching with this setup, and after I wrote my last comment I was thinking about it and what you said makes complete sense. This does redefine what the feral opener is going to be. This scenario definitely wouldn’t work if you simply opened with ravage, but in the way we’ve worked out here, the probable feral opener in cataclysm is going to be something along the lines of
Imp. Charge -> Mangle -> Roar – > Regen and Ravage -> TF -> Zerk
The only issue with it that remains is that this is going to create some pretty bursty threat, but hopefully MD’s will solve that problem.
It’s going to be pretty interesting intentionally starting within charging distance of a boss.
Just an update: You’re going to want to update that math of yours. Blizzard has posted that in cataclysm, shred is going to be 50 energy base cost (40 with Shredding attacks).
My Source:
http://blue.mmo-champion.com/t/25172124961/cata-feral-druid-talents/
Yeah and I missed the 30% bleed effect from mangle too. However, I have from the rumor mill that the co-efficient on ravage is going to be bumped up to 550%, which I haven’t compared the numbers to yet on a reduced energy shred.
yeah, I’ve heard rumors too, but there’s no blue post about that, so I’m going to dismiss them as just rumors until then.
Oooh. This puts another kink in the works, look at MMO champs version of Shredding Attacks:
http://www.wowtal.com/#k=.9dw.druid
Reduces the energy cost of your Shred *and Ravage* ability by 10 and the rage cost of your Lacerate ability by 2. Which is still confusing, why it’s not on all the calculators. I’ve seen conflicting information from several different sources regarding the talent trees. I haven’t been able to find an official post on these changes. Assuming this was just missed by wowhead.
With these numbers we have:
Shred:
2.25(damage) + 666 per 50 energy.
With Mangle Debuff:
2.925(damage) + 865.8 per 50 energy
With Shredding attacks:
2.925(damage) + 865.8 per 40 energy
With Rend & Tear:
3.51(damage) + 1038.96 per 40 energy
Savage Roar Glyphed:
4.668(damage) + 1381.817 per 40 energy
Dividing out on a per energy basis:
.117(damage) + 34.545 per energy.
—-
Ravage:
3.85(damage) + 1771 per 60 energy.
With Shredding attacks:
3.85(damage) + 1771 per 50 energy.
Savage Roar Glyphed:
5.121(damage) + 2355.43 per 50 energy.
Dividing out on a per energy basis:
.102(damage) + 47.108 per energy.
So right now, ravage is still lower than shred. (Excluding small values for damage.) But if they up that co-efficient anywhere above 440% ravage moves on top. (Also assuming that the shredding attacks is right.)
Yeah, if ravage is included into shredding attacks, blizz will only need to slightly buff it for it to be included into a PvE opener. A lot of this will also depend on how blizz changes Agility in Cataclysm, and how much crit we will receive from it compared to previously, which would be where the predatory strikes talent comes into play. There’s still a lot of information regarding this that we still need to find out.
I agree completely. If I’m boring you, I’ll stop, I’m just finding the exercise of examining and playing with the numbers useful for myself as an exercise of examining such things and almost as a honing skill to look at the way they interact and thus a way to translate it into gameplay.
Not boring me in the slightest. I agree, it’s a great exercise to do for when we do get the final numbers. It’s been hugely enlightening.