So, as many of you who have been following sites such as wow.com know, the cataclysm closed beta has begun, the NDA has been lifted, and a flood of information has been put up on MMO-champion for each class, with more likely to come. I’ll cover some quick stuff on how this affects ferals.
Here’s a quick rundown of the major changes that have been datamined.
1. Skull Bash (Cat) – You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
25 Energy, 18 yd range, Instant, 1 min cooldown.
This is going to be our kick-esque interrupt. Don’t panic yet. I assume this is a preliminary cooldown, and blizz means to lower it to a time similar to that of kick and the similar interrupts of all other melee classes
2. Stampeding Roar – The druid roars, increasing all nearby friendly players movement speed within 10 yards by 40% for 6 sec.
30 Energy, Instant, 2 min cooldown
This is the already announced mobility cooldown. This will be interesting to experiment with and use in a raid situation, and I’m interested as to whether it will stack with Feral Swiftness.
3. Cower – Cower, causing no damage but lowering your threat by 10%, making the enemy less likely to attack you.
20 Energy, 5 yd range, Instant, 10 sec cooldown
IT HAS BEEN FIXED!!!! Although still not a huge threat drop, the move has finally been fixed to where it will actually have a noticeable effect when used in combat. I am very relieved.
4. Shredding Attacks – Reduces the energy cost of your Shred and Ravage abilities by [5/10] and the rage cost of your Lacerate ability by [1/2].
This is the major stuff. I’m not going to go into exact numbers yet, as everything is likely to change
There was a bit of conflict originally between MMO and Wowhead on this one, but I’m assuming now that MMO is correct. Shredding attacks will now affect ravage, and combined with the talents of Predatory Strikes and Improved Feral Charge, this will make Ravage viable in an opening rotation. (A potential opener could be Improved Feral Charge followed by Ravage, SR, and more ravages, possibly with TF and Berserk until the Imp. Feral Charge effect wears off.
This is all the major stuff that’s been currently released on MMO-Champion. I will be adding more posts like this as more info becomes available, including a new talent setup and a possible opening rotation. A lot of this will be affected by the changes to crit and haste, which the exact math for has yet to be unearthed.
Sorry for the drought in posts, I’ve been busy lately. I’ll be getting a Ruby Sanctum post up shortly as well.